A good combination of both is what we are aiming to accomplish.
The map needs to be big enough to let 682 roam around, but it shouldn’t be too large as to break immersion. Multiplayer - SCP-682 progressOne of the more important things we’ve been working on is the map layout for SCP-682. Once we collect all the feedback and make sure that this fix is working for everyone, we will add the dgVoodoo2 wrapper into v0.3.0. There are currently few known issues in this version: Also feel free to report any other crashes that happen with this version, but specify that you used this branch. We HIGHLY recommend players who had issues running the game to switch to this branch. This version also fixes lags that many of you encountered in the main menu or game freezing when starting a new game. Steps to access this branch can be found here: As a possible way to fix it, we’ve decided to use the dgVoodoo2 wrapper, allowing the game to be run as if it’s a DirectX 11 application. Experimental Steam BranchWe’ve noticed an increased amount of people reporting the game crashing, specifically on many computers with AMD GPUs, as well as some high-end NVIDIA GPUs.